Unity spine2d rotate bone
Simply drag and drop the GameObject you wish to bind from the scene into the slots in the Bind Hand pop up window.
![unity spine2d rotate bone unity spine2d rotate bone](https://user-images.githubusercontent.com/357737/63361306-12d77200-c39a-11e9-98d4-29a14509f06f.png)
If the hand model you have doesn't have a clear naming convention, you can still use the Hand Binder to connect Ultraleap hand tracking data to the hand model.
![unity spine2d rotate bone unity spine2d rotate bone](https://i.stack.imgur.com/wEUgr.png)
Note: The hand binder is a complete overhaul of the previous Hand Rigging solution and is intended to replace it. The new Hand Binder Monobehavior script is the connection between Ultraleap hand tracking data and the game objects you want to attach to finger bones.
#Unity spine2d rotate bone how to
This page provides a detailed overview of how to use our new Hand Binder pipeline, as well as some explanation of what happens under the hood. You can also quickly iterate between a modelling package and seeing the models driven by live hand motion in Unity.
![unity spine2d rotate bone unity spine2d rotate bone](http://www.root-motion.com/finalikdox/html/AimIKComponent.png)
You continue to have the ability to auto–rig a wide array of FBX hand assets with one or two button presses. Our Hands Module is a set of scripts to help you bind Ultraleap hand tracking data to your own hand assets.